If the first team got seven, the time remaining on the clock was subtracted from 30 to give the time that the other team needed to get seven.
If both teams got seven, the team with the fastest time was declared the winner. The team that got the most out of seven won the game. The teams' scores were erased and each team played their 30 second round of seven answers each. The team that caused the tie had a choice between two letters leaving the other for the other team. If the game ended in a tie, the game shifted into a tie-breaker situation. The team with the most points won the game. If at any time the clue giver gave away any part of the answer or conveyed the essence of the answer, a cuckoo sounded and the word was thrown out.Įach team had three turns with the celebrities giving first in round one, the contestants giving in round two, and in round three they decided amongst themselves on who's giving and who's receiving. When a word was passed, it cannot be returned to, but if the guesser can guess the word already passed, the team still scored. One player described each item while the other player tried to guess what the words are. The team had 30 seconds to guess the seven answers that fit into the category. Each subject has seven words/phrases/names.
The categories were usually puns hinting to the content within that subjectĮach team in turn chose a category, and then a subject under that category was given. In the main game, a category's position on the pyramid was not an indicator of its difficulty. Each game starts with the introduction of six categories arranged in a pyramid. The game is played with two teams of two players (consisting of one celebrity & one contestant) in a game of word communication.